Ticket Information
-
#007183
-
-
-
Closed
Hi
The idea is to add to the system base damage of the classes configurable in percentage.
Example:
We currently have Class x Class Damage. The idea would be to add the class's damage base.
Example:
Character Damage Settings
DW = 100
DK = 100
ELF = 100
SUM = 100
Perhaps it would help to have a faster balance of class and better results.
You have options to control output damage of each and to each class for PvP and PvM. What's the point adding setting of base damage control if changing other areas would still affect that? That for you have setting for final damage correction.
This would make it easier to define the base damage of the class.
And then just define the amount of damage applied class x class.
Understood ? It's like a base damage formula.
0 user(s) are reading this issue
0 members, 0 guests, 0 anonymous users