The idea of the function is to enable item discarding based on the character / class attribute.
We currently have classes like Magic Gladiator and or Muse elf that allow us to support and or be right attack? The drop function currently in EventItemBag allows us to determine only the class that will receive the drop of the particular item registered in EventItemBag.
The idea of the function would be to have EventItemBag discard the item according to the example character's attributes.
In an EventItemBag determined by dropping Socket items for Elfa.
Seraphim Set [Elfa Agi] Divine Set [Elf Ene]
When enabled: ControlStatusDrop="1" the item would be discarded according to the character's point distribution.
Assuming the character has 2,000 Agility points the discarded item would be the Elf [Agi] Seraphim item.
I do not think it is so laborious and would be a function of the great importance for the server drop system.
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