Jump to content

Notice: The only official communication channel with IGC-Network Staff is this Support Center. Please be aware of active scammers, using Skype and other IMs, who pretend to be IGC-Network Staff.
IGC Forum uses cookies. Read the Privacy Policy for more info. To remove this message, please click the button to the right:    I accept the use of cookies
  •      Sign In   
  • Create Account

Sign In or Register to gain full access to our forums. By registering with us, you'll be able to discuss, share and private message with other members of our community.

Ticket Information

0 0

Offlevel DisableMovement

Posted by Maiev on 19 July 2019 - 10:15

May please improve this system? Currently if you use DisableMovement=0, meele characters kill normally as they do, but range characters have to move close to monster to cast their range spells.... if you use DisableMovement=1 then range characters cast their spells from range but melee characters are useless waiting for a monster to come closer to them.


Cannot have both ways? Range characters stay in their place casting from range and melee move killing monsters? 


Also can characters move to pick zen instead picking it from extremely far away when DisableMovement=1 ? Pets like unicorn or panda are defeated by offlevel system.



0 user(s) are reading this issue

0 members, 0 guests, 0 anonymous users